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Advanced [show]


Ar-Karo Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. He wears a colorful flower in his red hair. His eyes are amber.

Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.

History: The child of a Spice Merchant, who enjoyed hunting, Ar-Karo was taken on many hunting expeditions. Ar-Karo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a crush on the local Spice Merchant; and to share knowledge with the world

Ideals: Professionalism, Logical. Bonds: Attractive, Nature, Has a crush. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Ar-Karo Harlow, Male Half-Orc Commoner 12
Medium (6'9") Half-Orc, Neutral Good (CR 12)
Armor Class 12
Hit Points 30 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 18 (+4)15 (+2)
Skills Medicine +8, Stealth +6
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 6 years old his parents immigrated from the east. He has had some formal poetry training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Poor, Attractive, Immigrant. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Harbek Lutgehr, Male Dwarf Rogue 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Igden Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan vest and prefers blue and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his blonde hair to look like a famous performer. He has blue eyes.

Personality: He likes to make people angry or surprised. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Igden was left his father's suit of armor and trained in its use and care. After a long history of fighting, Igden and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Igden Lingenhall, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Banded agate (12 gp). Alexandrite (600 gp).


Social Check DCs


Orsik Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. His hair is golden and curly. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: He is a Jackalwere in disguise. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Impulsive, PTSD. Bonds: Attractive, Adventurer. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Orsik Hammerstone, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +6

Possessions: 400 gp.


Social Check DCs


Krimp Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. With bright blonde hair and a scraggly beard. He has blue eyes and a grey hat with a white feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Barber in town.

History: Krimp lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. By chance he met his sister recently and the two have been together since.

Motivation: Further expansion of business; and an old rival family wants him found

Ideals: Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Krimp Marleigh, Male Half-Orc Fighter 2
Medium (6'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Gnome, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp.


Social Check DCs

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