Purson Dread, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear pastel pants and tee shirts. He has styled his black hair well, parting it to the right. His eyes are red and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy, self-centered, vain, and jealous.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Purson took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: To reunite with his old friends; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Emotional, Selfish. Bonds: Poor. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3 Alchemist’s fire.
Henry Milton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears skinny pants and wears a green and pastel robe with the hood down and is in decent physical shape. He has dyed his greying golden hair a little too much giving a sharp golden color. His skin is flawless and his brown eyes scan people very quickly.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Hedonist, Forgetful. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 98 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 800 gp. Rhodochrosite (8 gp). Deep blue spinel (300 gp). Violet garnet (300 gp). Hematite (8 gp). Rock crystal (60 gp). Jasper (60 gp).
Lewis Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with black stripes complete with hood, and he perpetually has his nunchaku ready. His white hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Lewis was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion.
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Attractive. Occupation: Sage
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 38 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 400 pp. Deep green spinel (110 gp). Red garnet (110 gp). Moss agate (4 gp). Pink pearl (110 gp). Hematite (4 gp). Aquamarine (1600 gp). Banded agate (4 gp). Eye agate (4 gp). Alexandrite (1600 gp).
Galinndan Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears an entirely brown suit with black socks and a vest with buckled shoes, he is not a threatening figure. His white hair is lengthy. He has blue eyes and a brown hat with a black feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Galinndan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Galinndan took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion
Flaws: Secretive, Depressed. Bonds: Attractive, Family, Nature. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Naill Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a blue coat over a brown low-cut shirt, and a top hat upon his head. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: Naill speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of goblins once and for all.
History: Naill was born the youngest of three triplets. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Naill began to lead the lost caravan. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Enemies, Family. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: Just what you see.
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