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NPC Generator

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Advanced [show]


Gerard Acton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He tends to wear a violet poncho over his likewise colored trousers and shirt. He has a hunchback. He keeps his long red hair kept up in a rat tail. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast island. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Shy, Antagonistic. Bonds: Nature, In love. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Gerard Acton, Male Human Barbarian 11
Medium (6'3") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 121 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 19 (+4)16 (+3) 15 (+2)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Ignan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1700 gp.


Social Check DCs


Richard Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. His chestnut hair is smooth and relatively long. He has gleaming, smiling amber eyes.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and sabotage a competitor

Flaws: Selfish, Ugly. Bonds: Rich, In love, Job. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Shupe, Male Half-Elf Warlock 15
Medium (5'6") Half-Elf, Neutral Good (CR 15)
Armor Class 13
Hit Points 113 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Arcana +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 5000 gp. Freshwater pearl (12 gp). Blue quartz (12 gp). Rhodochrosite (12 gp). Sard (70 gp). Smoky quartz (70 gp). Moss agate (12 gp). Rock crystal (70 gp). 1 Medium magic item.


Social Check DCs


Fonkin Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He has the majority of his body covered in plate. He wears his brown hair up. His blue unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Gifted. Flaws: Disease. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Fonkin Pingun, Male Gnome Expert 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Baern Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His right hand appears badly burned and disfigured. He is bald on top and has large white tufts of hair around his ears. His gray eyes peer out from beneath his Stetson black hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Baern Ironfist, Male Dwarf Ranger 8
Medium (4'1") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Deception +2, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1200 gp.


Social Check DCs


Nuraval Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his right hand. His black hair is kept up in a ponytail inside a feathered hat. He has green eyes and a brown hat with a white feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Nuraval was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Bonds: Attractive, In love, Criminal record, Poor, Adventurer. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Nuraval Broodfist, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 19 (+4)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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