Raymond Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family, Rich. Occupation: Shipwright
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 60 pp. Zircon (60 gp). Black opal (900 gp). Sardonyx (60 gp). Lapis lazuli (12 gp). Violet garnet (700 gp).
Alexandre Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His black hair is heavily combed to the right. He has a dull look in his brown eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Detective like his father before him.
Motivation: To reunite with his absent father; and doesn't want to be a detective and was forced into it by his family
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 400 sp.
Gimgen Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries shortspears. He has styled his brown hair well, parting it to the right. His green eyes have a joyful gleam in them most of the time.
Personality: Gimgen wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Gimgen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. When Gimgen reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels kind of lost in life.
Ideals: Entrepeneur, Fighting, Disciplined. Flaws: Depressed. Bonds: Military. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Orc, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Bhevek Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a robe, a symbol of the four houses of cards around his neck, and a greataxe on his belt. He has brown hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born the only child of a wealthy merchant. Through the years after Bhevek was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bhevek's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Impulsive, Antagonistic. Bonds: Religious. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 9000 cp. 1 Minor magic item.
Seebo Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He is portly but not overly obese. His black hair is heavily combed to the right. His blue eyes peer out from beneath his Stetson black hat.
Personality: He can speak with the recently deceased. He is frequently practicing swordplay.
History: He was born at the edge of vast desert. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To prove his worth to the world; and he is content
Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Military, Nature. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
