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NPC Generator

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Advanced [show]


Aramil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy auburn beard and wild auburn hair. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is greedy; and to prove his worth to the world

Flaws: Greedy, Impulsive. Bonds: Rich, Religious. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Aramil Mystralath, Male Elf Commoner 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Backpack. 1 Good lock. 1 Average lock.


Social Check DCs


Raam Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear yellow clothing when he does not wear armor. His black hair is greasy and uncared for. His white unseeing eyes seem to look past you.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich, Immigrant. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Raam Turmoil, Male Tiefling Warrior 5
Medium (6'8") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. Deep blue spinel (1000 gp).


Social Check DCs


Sapply Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He is bald on top and has large white tufts of hair around his ears. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: Sapply was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job, Nature. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Sapply Gummen, Male Gnome Druid 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 190 gp.


Social Check DCs


Caeldrim Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a fancy blue suit. He is tall, broad shouldered and powerfully built. His silver hair, when down, is lengthy. His eyes are hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Sculptor, who enjoyed hunting, Caeldrim was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Caeldrim and his spouse have recently divorced.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Family. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Caeldrim Mellerelel, Male Elf Barbarian 13
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 154 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)21 (+5) 16 (+3)18 (+4) 16 (+3)12 (+1)
Skills Animal Handling +7, Stealth +9
Senses Passive Perception 13
Languages Common, Elven, Draconic, Gnome, Ignan, Orc
Attacks Melee +7 / 4d4+3, Ranged +9 / 4d4+5, Grapple +5

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. His black hair is lengthy and is close to two feet long. His eyes are amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south his family was never financially stable. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Opinionated, Justice. Bonds: Poor, Attractive, Job, Enemies. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Krimmon Warmwater, Male Halfling Warrior 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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