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Advanced [show]


Baradad Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a grey cloak and cross-gartered brown stockings. His crest is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He struck the Merchant job and began his own company from there.

Motivation: Wants to open a new tavern; and he's in love

Ideals: Artistic. Bonds: Criminal record, Job, Has a crush. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Baradad Esstyrlynn, Male Dragonborn Druid 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Failure, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black shirt with thin grey vertical stripes and black pants. His broad hat is riddled with cuts and holes. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.

History: He got into the Shepherd business at a young age. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Terse, Selfish, Fearful. Bonds: Job. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Ahrim Failure, Male Tiefling Monk 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 6000 sp. Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Dreali Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He dresses in black turtlenecks beneath a brown coat with white slacks. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his writing dream.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Dreali Arnuanna, Male Elf Commoner 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 7 (-2)14 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Barendd Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey costume with the symbols of magic on his torso. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His otherwise smooth face is marked with small tiny scars.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Painter, his mother struggled to pay the bills. When Barendd reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Optimist. Bonds: Poor, Enemies, Military, Guardian. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Barendd Strakeln, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Henry Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood, and he perpetually has his ceremonial dagger ready. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Bonds: Guardian, Adventurer, Nature. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Milton, Male Human Expert 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 900 gp. Aquamarine (300 gp). Coral (70 gp). Tiger eye turquoise (7 gp). Tiger eye turquoise (7 gp). Pink pearl (70 gp). Alexandrite (300 gp). Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs

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