Seebo Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His hair is red, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Gnomish culture. Seebo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Seebo was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Entrepeneur. Flaws: Racist, Hedonist. Bonds: Attractive, Nature. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 56 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1300 gp. Blue quartz (4 gp). Alexandrite (700 gp). Violet garnet (700 gp). Black pearl (700 gp). Alexandrite (700 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bernard Stafford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His red hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: This man loves music and to teach people music more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Justice, Fighting. Flaws: Mundane. Bonds: Immigrant. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Alberich Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His hair, while still mostly silver, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. A true patriot, Alberich would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Poor, Job, Military. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Camden, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern man wears a worn and beaten armor. His blonde hair is lengthy and is close to two feet long. His ears are large.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly, Impulsive. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp. Rhodochrosite (7 gp).
Garl Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a tight fitting violet shirt and pants. He has a penchant for wearing a ring with an oversized amber on his left hand. His black hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south to a Gardener, Garl learned a great deal about his mother's area of expertise. After coming to the age of reason, Garl took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!
