Anselm Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his brown robe and has his pickaxe always slung over his shoulder. With a patchy chestnut beard and wild chestnut hair. He has gray eyes and a brown hat with a green feather.
Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He is lazy and tries to find solutions quickly.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the large cave and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he is unsatisfied with his job
Flaws: Lazy, Mundane. Bonds: Attractive, Job, Nature. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1900 gp. Rich purple corundum (500 gp). Fire opal (500 gp). Malachite (10 gp). Jasper (80 gp). Azurite (10 gp). Golden pearl (40 gp). 1 Minor magic item.
Cagak Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his red robe and has his club always slung over his shoulder. He sports a long chestnut beard, and similarly colored long hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism. Flaws: Addict, Insane. Bonds: Immigrant. Occupation: Barkeep
Voice: Timid voice
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 6)
Armor Class 9
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 900 gp.
Dimble Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries axes. His hair, while still mostly brown, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in axe use. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to find somewhere to settle down
Ideals: Fighting, Philantrophist. Flaws: Addict, Mundane. Bonds: Poor. Occupation: Butcher
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Tiger eye turquoise (7 gp).
Corkitron Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear brown tank tops with black pants. He has styled his blonde hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.
History: He is a Jackalwere in disguise. He found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 1000 sp. White opal (500 gp). Azurite (9 gp). Rose (60 gp). Moonstone (60 gp).
Zedaar Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a faded coat and loose pants complete with feathered hat. Beneath his clothing is a huge mess of scar tissue. His feathered hat is riddled with cuts and holes. His eyes are likewise gold.
Personality: Calm and collected, he is a well trained Animal Trainer. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the south. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Pacifist. Flaws: Ugly. Bonds: Slave, Job, Poor. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp.
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