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Advanced [show]


Aura Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a white tunic with brown highlights, and long pastel pants that bunch up around his shoes. His gray fur is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He struck the Architect job and began his own company from there.

Motivation: Sabotage a competitor; and to protect his home

Ideals: Persistence, Philantrophist, Entrepeneur. Bonds: Job, Guardian. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Aura Of Spirit, Male Tabaxi Fighter 10
Medium (6'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 94 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Baradad Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Sculptor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His red crest is knotted and matted. He has gold eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Sculptor like his father before him.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Joker, Justice, Logical. Bonds: Job, Criminal record. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Baradad Imbixtellrhyst, Male Dragonborn Cleric 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 17 (+3)10 (+0)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 130 pp. Silver comb with moonstones (900 gp). Old masterpiece painting (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Nalral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a blue suit. His feathered hat is riddled with cuts and holes. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Cynical, Secretive. Bonds: Mentor. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Nalral Bigtoe, Male Dwarf Barbarian 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 98 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +4

Possessions: 3000 gp. Silver pearl (140 gp). Amber (140 gp).


Social Check DCs


Theodoric Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan tunic with brown highlights, and long green pants that bunch up around his shoes. His blonde hair has been sun bleached extensively. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Performer and found it very stressful. He struck the Performer job and began his own company from there.

Motivation: Further expansion of business; and expand his business

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Performer

Voice: Spanish accent

Attributes [hide]

Theodoric Amakiir, Male Half-Elf Aristocrat 3
Medium (5'4") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 4 Antitoxin.


Social Check DCs


Pikar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish brown hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Pikar was born the youngest of three triplets. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and revenge

Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Pikar High-hill, Male Halfling Barbarian 16
Small (3'1") Halfling, Neutral Good (CR 16)
Armor Class 11
Hit Points 99 (16d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 14 (+2)17 (+3)
Skills Athletics +5, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +4

Possessions: 3000 gp. Lapis lazuli (8 gp). Bloodstone (40 gp). Aquamarine (800 gp). Malachite (8 gp). Red-brown spinel (160 gp). Banded agate (8 gp). Carnelian (40 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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