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NPC Generator

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Advanced [show]


Immeral Amastacia, Male Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man is dressed in an above average manner. He keeps his auburn hair in a flapper bob. He has violet eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Immeral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Enemies, Religious. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Immeral Amastacia, Male Elf Fighter 9
Medium (5'5") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 81 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 13 (+1)19 (+4)
Skills Insight +4, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 sp. Rose (40 gp). Red garnet (100 gp). Star rose quartz (40 gp). Azurite (16 gp). Amber (100 gp). Iolite (40 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue costume with the symbols of the sun god on his torso. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: Randal hails from a village terrorized by illithids. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Insane. Bonds: Military, Enemies, Rich. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Randal Beckwith, Male Human Warrior 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Moonstone (60 gp). 1 Masterwork studded leather.


Social Check DCs


Gimgen Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this northern man is wearing a long, brown cloak. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gimgen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Server mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Adventurer, Poor, Immigrant. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Gimgen Holderhek, Male Dwarf Expert 10
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 90 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)11 (+0) 15 (+2)10 (+0)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 900 gp.


Social Check DCs


Lone Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light brown in addition to tight pants. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His fair skin shows little sign of his aristocratic breeding.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Lone Timber, Male Tabaxi Cleric 10
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 18 (+4)14 (+2)
Skills Animal Handling +8, Intimidation +6
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 280 pp. Old masterpiece painting (1000 gp). Gold music box (4000 gp). Jeweled electrum ring (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a well pressed and immaculate suit (or dress). His chestnut hair is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his brother; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Persistence. Bonds: Attractive, Nature. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Taklinn Rubyeye, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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