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Advanced [show]


Curran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear white clothing when he does not wear armor. His silver hair is still thick. His eyes are likewise gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born blind and as such lacked many opportunities for work. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Poor, Family. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Curran Brightmoon, Male Halfling Adept 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 70 pp. Golden yellow topaz (900 gp). Sardonyx (50 gp). Azurite (11 gp).


Social Check DCs


Odo Harlan, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large blue jacket. He keeps his blonde hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. Odo was born on a far southern forest where he grew up under the tutelage of his mother, an expert Laborer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Ideals: Joker, Philantrophist. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Odo Harlan, Male Human Cleric 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp.


Social Check DCs


Cockaby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. His golden hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his feathered green hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Sculptor again; and he'd like to take his coworkers down a peg

Flaws: Fearful, PTSD. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Cockaby Murnig, Male Gnome Adept 6
Small (3'5") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp.


Social Check DCs


Mord Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail, and he perpetually has his crossbow ready. With bright auburn hair and a scraggly beard. He has hazel eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Fighting, Logical, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mord Compton, Male Half-Orc Expert 5
Medium (6'8") Half-Orc, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. Moonstone (60 gp).


Social Check DCs


Ethereal Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear tan pants and tee shirts. He sports a flattop fur cut. His thin eyebrows rest above his beady copper eyes.

Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.

History: The child of a Stableman, who enjoyed hunting, Ethereal was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and to protect his home

Flaws: Ugly, Selfish. Bonds: Immigrant, Guardian, Nature. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Ethereal Thunder, Male Tabaxi Aristocrat 3
Medium (6'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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