Mreksh Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Healer. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. His copper crest, when down, is lengthy. His eyes are a pleasant gold.
Personality: Eccentric and domineering, Mreksh will drive conversation. He has all his life been fascinated with singing.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting, Extrovert, Artistic. Bonds: Job, Poor. Occupation: Healer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 5000 cp. Alexandrite (1200 gp). Star rose quartz (20 gp). Freshwater pearl (9 gp). Obsidian (9 gp). 1 Minor magic item.
Ratlûg Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His hazel eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ratlûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ratlûg. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Fortune-teller again; and he is greedy
Ideals: Fighting. Flaws: Selfish. Bonds: Criminal record, Rich, Job. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 136 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Terran
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 2 |
Possessions: 7000 gp. Solid gold idol (400 gp). Jeweled gold crown (6000 gp). Brass mug with jade inlays (400 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (2000 gp). An abacus with copper, silver and gold markers (50 gp). Gold dragon comb with red garnet eye (1200 gp). A roughly beaten golden orb (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Anthony Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He carries a battered bow and tarnished sai as well. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anthony's homeland. Anthony decided to take the middle way and become a bodyguard. He was granted psionic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp.
Nim Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a tan collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His auburn hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Nim was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Impulsive, Fearful. Bonds: Religious. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Trynnicus Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'4" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. He keeps his bronze crest in a pixie cut. His thin eyebrows rest above his beady gold eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Trynnicus was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Trynnicus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Server, and he later adopted a second daughter.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
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