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Advanced [show]


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his white hair. His blue eyes peer out from beneath his Stetson grey hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Gerald Dalton, Male Human Paladin 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Naill Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and is dressed in earthy colors with a tan and white handkerchief worn on his right side. His right leg appears badly burned and disfigured. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. He found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Naill Othronus, Male Half-Elf Warrior 4
Medium (5'2") Half-Elf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)13 (+1) 10 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 46000 sp.


Social Check DCs


Salasar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown shirt with thin violet vertical stripes and black pants. He keeps his gold crest in a flapper bob. He has a dull look in his gold eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: Gifted from a young age, Salasar studied abroad. Cursed with vampirism at a very young age, Salasar has worked very hard to control his curse. During his travels, Salasar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Salasar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Salasar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Adventurer. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Salasar Turnuroth, Male Dragonborn Cleric 11
Medium (6'2") Dragonborn, Neutral Good (CR 11)
Armor Class 13
Hit Points 55 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Stealth +7, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eiravel Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: Further expansion of business; and he is greedy

Flaws: Ugly, Secretive, Disease. Bonds: Rich, Job. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Eiravel Ilphelkiir, Male Elf Expert 4
Medium (4'9") Elf, Lawful Evil (CR 4)
Armor Class 15
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5

Possessions: 300 gp.


Social Check DCs


Dabbledob Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a faded coat and loose pants complete with deerstalker hat. He has a hunchback. His auburn hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Dabbledob was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Fighting, Persistence. Flaws: Ugly, Greedy. Bonds: Job. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Dabbledob Daergel, Male Gnome Rogue 9
Small (3'6") Gnome, Lawful Evil (CR 9)
Armor Class 11
Hit Points 71 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1200 gp. Star rose quartz (40 gp). Carnelian (40 gp). Rhodochrosite (9 gp). Rose (40 gp). Golden yellow topaz (800 gp). Chrysoprase (40 gp). Peridot (40 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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