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Advanced [show]


Oren Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a tan coat. His white hair has been sun bleached extensively. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Persistence. Bonds: Adventurer, Criminal record, Military. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Oren Garfield, Male Half-Orc Expert 3
Medium (5'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theriatis Raethran, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large brown mantle and cape that has been intricately interwoven into his red robe. His golden hair is drawn into a tight pony tail with a rose scrunchie. He has amber eyes and a brown hat with a red feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small desert village. A few years later when the west was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Secretive. Bonds: Job, Nature, Immigrant, Criminal record. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Theriatis Raethran, Male Elf Fighter 10
Medium (5'5") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Gladstone, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. He is bristling with hidden weapons, mostly maces and sickles. His golden hair is singed and shortened. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Bertram hails from a village terrorized by orcs. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Bertram Gladstone, Male Human Cleric 6
Medium (6'4") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. Alexandrite (1300 gp). Red garnet (130 gp).


Social Check DCs


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy black pantaloons and a green scarf. His hair is silver and very short. His eyes are hazel and beady.

Personality: He dislikes all the random violence that takes place in the south. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the south. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Everard Mitchell, Male Human Commoner 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Gerard Bradley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears baggy blue pantaloons and a violet scarf, he is not a threatening figure. He has wavy chestnut hair. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Locksmith and occasionally as a mercenary.

Motivation: To be a Bricklayer again; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Adventurer, Job. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Bradley, Male Human Cleric 11
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 600 gp.


Social Check DCs

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