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NPC Generator

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Advanced [show]


Erdan Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise hazel.

Personality: He will rave to anyone who will listen. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Junk Dealer, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. He has since lost track of the people in his past.

Motivation: To be a Junk Dealer again; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Athletic. Flaws: Insane. Bonds: Family, Poor, Job. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Erdan Siannodel, Male Elf Barbarian 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)18 (+4) 17 (+3)8 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Terran, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sapply Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars, and he perpetually has his greataxe ready. He has moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is irascible and easily irritated. His job bores him to no end. He has decided to make it more interesting.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Sapply abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Military. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Sapply Humplebumple, Male Gnome Aristocrat 10
Small (3'7") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 82 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills Deception +6, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. Chalcedony (60 gp). Brown-green garnet (150 gp). Eye agate (5 gp). Amethyst (150 gp). Eye agate (5 gp). Jet (150 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Nicor Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He keeps his white hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Joker, Entrepeneur. Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Nicor Hope, Male Tiefling Wizard 13
Medium (5'0") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 21 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +6, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 400 pp. Fiery yellow corundum (1100 gp). Chrysoberyl (50 gp). Blue quartz (14 gp). Rock crystal (80 gp). Deep green spinel (50 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple green robe with black stripes complete with hood and is in decent physical shape. He has styled his red hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Mundane. Bonds: Criminal record, Rich, Family. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Arannis Nailo, Male Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Athletics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4

Possessions: 20 pp. Chalcedony (20 gp).


Social Check DCs


Pirithin Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He wears a red armored body suit, with a simple grey line shooting up and back down. His moppish white hair is in a traditional bowl cut. His eyes are a pleasant amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Pirithin has worked very hard to control his curse. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted. Flaws: Greedy, Disease, Secretive. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Pirithin Brightmoon, Male Halfling Commoner 4
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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