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Advanced [show]


Azzakh Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear blue pants and tee shirts. His copper crest is smooth and relatively long. His red eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Azzakh grew up listening to his father's many stories. A gifted student he started as a Guard, but he got bored and became a Navigator. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Disease. Bonds: Adventurer, Job, Has a crush. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Azzakh Kimbatuul, Male Dragonborn Monk 13
Medium (6'3") Dragonborn, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 99 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Undercommon
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears tattered old clothes. He wears his white fur down. He has a dull look in his blue eyes.

Personality: Tricking wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. In his 15th year, his parents were killed by a goblins raid, leaving Tricking alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He seems to be bored by most things; and someone believes him a fraud

Ideals: Disciplined. Flaws: Ugly, Lazy, Mundane. Bonds: Enemies. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Tricking In the Morning, Male Tabaxi Commoner 2
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 310 gp.


Social Check DCs


Uthemar Selevarun, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.

History: When he was but 5 years old his parents immigrated from the east. His psionic abilities were realized during a raid on his village. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and money/treasure

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Uthemar Selevarun, Male Elf Adept 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10 pp.


Social Check DCs


Foxilon Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light blue in addition to tight pants. His chestnut hair has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Foxilon hails from a village terrorized by orcs. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by orcs. Foxilon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Enemies. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Foxilon Elderberry, Male Halfling Warlock 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 17 (+3)15 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 170 gp.


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of southern immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Opinionated. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Raymond Gracey, Male Human Druid 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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