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Advanced [show]


Don Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown armored body suit, with a simple grey line shooting up and back down. He has a small bristly mustache and wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Don was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Insane, Fearful. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Don Melancon, Male Human Wizard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp. 1 Magnifying glass.


Social Check DCs


Roger Law, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His red hair, when down, is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Roger hails from a village terrorized by giants. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Nature. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Roger Law, Male Human Warlock 11
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 38 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 2500 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. He has a very tight haircut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He is a Lamia in disguise. He moved out east to avoid the crime he committed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Depressed, Insane. Bonds: Criminal record, Adventurer. Occupation: Detective

Voice: American accent

Attributes [hide]

Dimble Fiddlefen, Male Gnome Warrior 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Brass mug with jade inlays (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). 1 Minor magic item.


Social Check DCs


Manfred Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the north. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Athletic, Impeccable. Flaws: Racist. Bonds: Immigrant. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Manfred Sherman, Male Half-Elf Warrior 2
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thoradin Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with deerstalker hat. He has a small bristly mustache and wavy golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: The child of western immigrants he idolized his father. A freak accident while working with his Barrister father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Persistence, Logical. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Thoradin Brawnanvil, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)9 (-1) 13 (+1)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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