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NPC Generator

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Advanced [show]


Raymond Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with brown and tan striped suspenders. He wears various colorful collared shirts, and carries lances. His black hair is kept up in a ponytail inside a small hat. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Actor

Voice: Laughs frequently while speaking

Attributes [hide]

Raymond Yeardley, Male Human Commoner 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. Golden pearl (160 gp).


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His red hair is drawn into a tight pony tail with a clover scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.

History: He was born in the east, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zaffrab took refuge in the old dungeon and found the beat up bow and armor he uses now. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Immigrant, Nature. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zaffrab Folkor, Male Gnome Expert 10
Small (3'6") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 56 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +5

Possessions: 1700 gp. Golden yellow topaz (1100 gp). Malachite (5 gp). Chrysoberyl (110 gp). Alexandrite (1100 gp). Rose (60 gp).


Social Check DCs


Direcris Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a tan and brown robe with the hood down. His scarlet crest is long and unkept. His red unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Direcris has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people

Ideals: Athletic. Flaws: Ugly, Disease, Antagonistic, Racist. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Direcris Turnuroth, Male Dragonborn Rogue 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp.


Social Check DCs


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His hair is white, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Addict, Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Melancon, Male Human Adept 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 17 (+3)16 (+3)
Skills Medicine +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 gp.


Social Check DCs


Adelard Wade, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His blonde hair is heavily combed to the right. He has gleaming, smiling green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Adelard has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Adelard Wade, Male Human Adept 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 5000 sp. Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs

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