Simon Allerton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears grey painted combat armor at almost all times. He has done his best to style his white hair to look like a famous performer. His brown eyes peer out from beneath his deerstalker grey hat.
Personality: Aggressive, abrasive, and angry, Simon embodies much of what other species detest in the Humans. He is an amazing painter.
History: Born to a Bowyer, his father struggled to pay the bills. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Auran
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 80 gp.
Thorpe Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This man wears bulky pastel painted plate armor. He is muscular with a powerful set of arms. His white hair is heavily combed to the right. His amber eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Shy, Antagonistic, Insane, Fearful. Bonds: Religious. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 14)
Armor Class 15
Hit Points 65 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Ignan
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 2000 gp. Gold and ruby ring (9000 gp). Silver comb with moonstones (1000 gp). Sapphire pendant on gold chain (900 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (2400 gp).
Vanuath Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a white poncho over his likewise colored trousers and shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. Vanuath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker, Logical. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Giant, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 4 Antitoxin. 4 Tanglefoot bags. 3 Holy water. 4 Antitoxin.
Kildrak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is renowned for his bright grey suits and hats. He sports a long red beard, and similarly colored long hair. His amber eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Now he works as a painting tutor during his time off.
Motivation: He'd like to take his coworkers down a peg; and to be a slave trader again
Ideals: Professionalism, Logical, Gifted, Artistic. Bonds: Job. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 sp.
Rael Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. With bright brown hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is harsh and unforgiving.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.
Motivation: Many dire rats want him driven away; and money/treasure
Flaws: Addict, Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 49 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Red spinel (140 gp). Red-brown spinel (140 gp). Rhodochrosite (13 gp). Banded agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
