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Advanced [show]


Darrow Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Mayor uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy silver hair. He wears a mask on his face.

Personality: Darrow is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Flaws: Depressed. Bonds: Job, Attractive, Slave. Occupation: Mayor

Voice: Deep voice with rolling R's

Attributes [hide]

Darrow Sunmeadow, Male Halfling Commoner 3
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Rurik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears professional attire. His auburn hair is knotted and matted. He has several tiny ruby earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Fighting. Bonds: Attractive, Rich, Nature. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Rurik Goldfinder, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Undercommon, Abyssal, Ignan
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 140 pp. 2 Tanglefoot bags.


Social Check DCs


Dean Northcott, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. His fierce brown eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Secretive. Bonds: Nature, Family, Criminal record. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Dean Northcott, Male Human Ranger 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp. 1 Darkwood Buckler.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His yellow fur is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Emerald is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born at the edge of vast island. He married young, but lost his spouse to orcs. He left for the east, certain he would find work there.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Depressed. Bonds: Enemies, Nature, Immigrant, Has a crush. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Emerald In the Wind, Male Tabaxi Monk 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 270 gp. Onyx (20 gp).


Social Check DCs


Flame Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. His lavender fur is braided into rings. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Flame was born with his mother's beautiful face. A freak accident while working with his Tailor mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Flame was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is terrified, and will act out of fear; and many gnolls want him driven away

Flaws: Disease, Fearful. Bonds: Enemies, Family, Attractive. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Flame Prim Posies, Male Tabaxi Commoner 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 51 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)9 (-1) 11 (+0)18 (+4)
Skills Animal Handling +4, Intimidation +8
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1900 gp.


Social Check DCs

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