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NPC Generator

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Advanced [show]


Zogdûsh Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His deerstalker hat is riddled with cuts and holes. His gray unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and expand his business

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zogdûsh Ainsley, Male Half-Orc Rogue 17
Medium (5'2") Half-Orc, Chaotic Good (CR 17)
Armor Class 12
Hit Points 61 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills History +7, Stealth +8
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2

Possessions: 800 pp. Golden yellow topaz (800 gp). Rhodochrosite (12 gp). Peridot (40 gp). White opal (1300 gp). Hematite (12 gp). Sard (40 gp). Azurite (12 gp). Aquamarine (800 gp). Star rose quartz (40 gp). Rich purple corundum (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Sindri Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He is portly but not overly obese. His chestnut hair is lengthy and is close to two feet long. This hazel eyed westerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has worked as a Mason like his father before him.

Motivation: Further expansion of business; and he has a crush on the local beggar

Ideals: Justice. Bonds: Family, Religious, Job, Has a crush. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Sindri Quillsharpener, Male Gnome Wizard 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 20 (+5)14 (+2) 13 (+1)8 (-1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1800 sp. 2 Alchemist’s fire.


Social Check DCs


Târz Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of maces on his belt, each one with a emerald on the hilt. He has white hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Herbalist, Târz learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Herbalist.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Bonds: Attractive, Family, Job. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Târz Landon, Male Half-Orc Paladin 12
Medium (5'4") Half-Orc, Neutral Good (CR 12)
Armor Class 10
Hit Points 129 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 19 (+4)11 (+0) 11 (+0)11 (+0)
Skills Insight +4, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. He wears a colorful flower in his gray fur. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and to clean up the streets

Ideals: Gifted. Bonds: Immigrant, Attractive, Nature, Poor. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Seven Treat, Male Tabaxi Monk 3
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Bathin Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He wears a deerstalker hat to hide his balding. His white eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Immigrant, Mentor. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bathin Cacophony, Male Tiefling Barbarian 7
Medium (5'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 81 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)18 (+4) 15 (+2)15 (+2)
Skills History +7, Nature +7
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Aquan, Draconic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 500 gp. Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs

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