Dustin Fawcett, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears brown painted combat armor at almost all times. His white hair is lengthy. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the east. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dustin's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 53 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
Bertram Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. His amber eyes peer out from beneath his top brown hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful brothel owner made him what he is. He was taken as a slave by a traveling circus and forced to perform He struck the Scribe job and began his own company from there.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Joker. Bonds: Rich, Job, Mentor, Slave. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
Possessions: 120 gp. Red spinel (150 gp). Deep green spinel (150 gp). Banded agate (6 gp). 1 Holy water.
Cloak Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is gray and very short. His eyes are likewise copper.
Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Cloak was raised in a hard working conservative environment. A freak accident while working with his Bather mother left him crippled. He became a Sage soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Impulsive, Disease. Bonds: Job. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 30000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Cloth of gold vestments (120 gp). A roughly beaten golden orb (120 gp).
Amûg Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a tan coat with blue slacks, and he perpetually has his sword ready. His black hair is braided into rings. He has green eyes and a green hat with a tan feather.
Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Gifted. Bonds: Immigrant, Nature. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 50 pp. Emerald (1200 gp). Jet (110 gp). Moonstone (50 gp). Star ruby (1200 gp).
Hamil Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" northern man, he dresses in collared shirts and wears a proper scarf over his head. He sports a long brown beard, and similarly colored long hair. His blue eyes peer out from beneath his small white hat.
Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hamil is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich northern family. His first spouse was a Dilettante, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and revenge
Ideals: Justice. Flaws: Insane. Bonds: Rich, Family, Enemies. Occupation: Mercenary
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Undercommon, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp.
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