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Advanced [show]


Hunter Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears a wide-brimmed hat to cover his moderate length auburn hair. His eyes are a pleasant gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Emotional. Bonds: Attractive, Slave, Immigrant. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Hunter Yardley, Male Human Aristocrat 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Flask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a spear on his belt. He has dyed his greying white fur a little too much giving a sharp white color. He has several tiny ruby earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Flask In the Storm, Male Tabaxi Commoner 10
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 10 (+0)17 (+3)
Skills Persuasion +7, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1500 gp. Hematite (16 gp). Pink diamond (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nil Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with Stetson hat, he is not a threatening figure. He has shaved his head bald. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Nil lived on a farm with his mother, near the main road leading to a nearby town. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in bow use. Days after completing his studies, news broke out that his hometown was attacked by giants. Nil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A strong sense of loyalty to Half-Orc people; and revenge

Ideals: Optimist, Fighting. Flaws: Racist. Bonds: Family, Enemies. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Nil Kendall, Male Half-Orc Bard 3
Medium (5'6") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp. Hematite (11 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a forest tribe. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Impeccable. Bonds: Adventurer, Nature, Has a crush, Enemies. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Gomory Iranapha, Male Half-Elf Warrior 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Blue quartz (8 gp).


Social Check DCs


Wrenn Turen, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His golden hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the south. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Pacifist, Fighting. Bonds: Poor, Immigrant, Adventurer. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Wrenn Turen, Male Gnome Wizard 11
Small (3'3") Gnome, Neutral Evil (CR 11)
Armor Class 13
Hit Points 81 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)14 (+2) 13 (+1)19 (+4)
Skills Deception +8, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Terran, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 2000 gp.


Social Check DCs

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