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Advanced [show]


Koeth Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a yellow shirt with thin tan vertical stripes and blue pants. His silver hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Koeth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful wizard made him what he is. His father was a soldier and died while he was still young. Koeth was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Shy, Depressed. Bonds: Military, Mentor. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Koeth Petrie, Male Half-Elf Fighter 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Malachite (6 gp). Azurite (6 gp).


Social Check DCs


Anselm Deighton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky red painted plate armor. His hair is blonde and curly. He has gleaming, smiling hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Anselm Deighton, Male Human Bard 6
Medium (6'4") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Just what you see.


Social Check DCs


Nazû Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown costume with the symbols of the four houses of cards on his torso. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Nazû was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nazû Denholm, Male Half-Orc Fighter 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)8 (-1) 17 (+3)13 (+1)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 3000 sp. Tiger eye turquoise (15 gp). Carnelian (70 gp). Black pearl (1400 gp).


Social Check DCs


Dazzazn Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large black mantle and cape that has been intricately interwoven into his pastel robe. His copper crest is lengthy. His thin eyebrows rest above his beady red eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many giants want him driven away; and a deep hatred of giants

Flaws: Ugly, Sensitive, Shy. Bonds: Religious, Enemies. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Dazzazn Kerrhylon, Male Dragonborn Paladin 8
Medium (6'8") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 40 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 11 (+0)14 (+2) 11 (+0)19 (+4)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1200 gp. Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Altham, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. With a patchy black beard and wild black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west to a Carter, Theodoric learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Artistic. Bonds: Attractive, Has a crush, Job. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Theodoric Altham, Male Human Rogue 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 18 (+4)14 (+2)
Skills Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp. Sardonyx (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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