Moon In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His cinnamon fur is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Farmer, but he was a colossal failure. He has drifted from career to career and currently works as a Glassblower.
Motivation: An old rival family wants him found.
Flaws: Ugly, Lazy. Bonds: Poor, Job, Immigrant, Family. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 41 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 370 pp. Star rose quartz (20 gp). Golden pearl (90 gp). Fiery yellow corundum (600 gp). Malachite (5 gp). Smoky quartz (20 gp). Chrysoprase (20 gp). 1 Minor magic item.
Ozyman Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of the four houses of cards around his neck, and a bastard sword on his belt. His golden hair, when down, is lengthy. He has hazel eyes and a white hat with a brown feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Joker. Flaws: Sensitive. Bonds: Attractive, Military. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 16
Hit Points 61 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 17 (+3) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Orc, Dwarven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Zedaar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a tight fitting black shirt and pants. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling gold eyes.
Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers.
Ideals: Opinionated. Flaws: Antagonistic, Insane. Bonds: Family. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Tharivol Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in tan turtlenecks beneath a red coat with white slacks. He is bald on top and has large blonde tufts of hair around his ears. His eyes are blue and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he's attracted to the pc
Ideals: Gifted. Flaws: Ugly, Sensitive, Addict. Bonds: Slave. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gardain Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man dresses in grey turtlenecks beneath a green coat with white slacks. His black hair is unkempt and raggedy. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gardain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Revenge; and many dire rats want him driven away
Flaws: Ugly, Shy. Bonds: Poor, Enemies, Religious. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 70 gp.
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