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Ugarth Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is long and unkept. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Rich. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Ugarth Abram, Male Half-Orc Wizard 7
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Travok Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He wears his red hair up in a very large beehive style do. This gray eyed easterner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Travok abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Travok Caebrek, Male Dwarf Barbarian 11
Medium (4'3") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 132 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 19 (+4)12 (+1) 11 (+0)11 (+0)
Skills Insight +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 25000 sp.


Social Check DCs


Cask Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, blue, dusty cloak. His brown fur is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Cask's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Tabaxi people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Racist. Bonds: Nature, Poor, Adventurer. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Cask Shoe, Male Tabaxi Sorcerer 7
Medium (6'9") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 6000 sp. Jasper (70 gp). 1 Minor magic item.


Social Check DCs


Khrosh Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple red robe with brown stripes complete with hood. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Khrosh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Khrosh. Recently he has begun working with bootleggers and crooks.

Motivation: To prove his worth to the world; and a rival would like him out of the picture

Ideals: Athletic, Justice. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Khrosh Anderton, Male Half-Orc Sorcerer 6
Medium (5'1") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)8 (-1) 8 (-1)11 (+0)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aura Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky white painted plate armor. He keeps his lavender fur in a pixie cut. His eyes are copper and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better world.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Aura Of Stars, Male Tabaxi Cleric 13
Medium (6'4") Tabaxi, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 69 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills History +5, Insight +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 2000 gp. Smoky quartz (50 gp). Golden yellow topaz (1500 gp). Black pearl (1500 gp). Chrysoprase (50 gp). Hematite (7 gp). Blue quartz (7 gp). Lapis lazuli (7 gp). Black pearl (1500 gp). Star rose quartz (50 gp). 1 Minor magic item.


Social Check DCs

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