Seebo Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green shirt with thin white vertical stripes and grey pants. With a patchy white beard and wild white hair. His eyes are blue and beady.
Personality: Overbrimming with self-confidence, Seebo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A freak accident while working with his Adventurer father left him crippled. He has never given up on his dancing dream.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Persistence, Artistic. Flaws: Ugly, Disease. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 50 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Terran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Krimmon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. He has wavy chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the east. Krimmon was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Bellfounder. He's since become an addict/alcoholic.
Motivation: Further expansion of business.
Ideals: Joker, Justice. Flaws: Addict. Bonds: Immigrant. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 13)
Armor Class 13
Hit Points 86 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 3000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Fargrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out north to avoid the crime he committed. He used his abilities to travel the world and help people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Hedonist, Disease. Bonds: Rich, Criminal record. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Aquan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. A delicate brass dragon egg (70 gp). 1 Buckler.
Mreksh Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is dressed in a clean black cloak covering his clean studded leather. His green crest is drawn into a tight pony tail with a card scrunchie. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was always a brilliant, if unscrupulous mind. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 87 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Auran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp. Chalcedony (40 gp). Tourmaline (80 gp). 1 Minor magic item.
Alston Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is heavily combed to the right. His eyes are amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Scribe, but he was a colossal failure. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to have a good time and be beloved; and he would like to get married and retire
Ideals: Optimist. Bonds: Rich, Job, Has a crush. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
