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Advanced [show]


Tarhun Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man wears professional attire. His clothes are grease stained in places. His black crest is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: Gifted from a young age, Tarhun studied abroad. After coming to the age of reason, Tarhun took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Seeks redemption; and he wants to meet his childhood hero

Ideals: Gifted, Persistence. Bonds: Attractive, Poor, Immigrant. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Tarhun Wivvyrholdalphiax, Male Dragonborn Expert 6
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon, Celestial, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Trym Northcott, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his right hand. His top hat is riddled with cuts and holes. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Junk Dealer father left him crippled. He left for the south, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: In love, Immigrant. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Trym Northcott, Male Human Warrior 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 18 (+4)16 (+3)
Skills Persuasion +5, Survival +6
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a tan feathered hat and tan clothes. He is muscular with a powerful set of arms. His fur is greying and his face has many wrinkles. His eyes are hazel and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has all his life been fascinated with singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Artistic. Bonds: Job, Immigrant, Adventurer. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

River In the Wind, Male Tabaxi Warrior 4
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)17 (+3) 11 (+0)15 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 29000 sp.


Social Check DCs


Balimaar Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He is physically well-built. He wears his red hair up. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Balimaar was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and regain custody of his son

Flaws: Insomniac, Secretive. Bonds: Family, Adventurer, Enemies. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Harris, Male Half-Elf Expert 9
Medium (5'1") Half-Elf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gruk Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His long black hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Gruk Thackeray, Male Half-Orc Rogue 3
Medium (5'0") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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