Azaki Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He carries a battered whip and tarnished sai as well. His black hair is braided into rings. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.
History: Born in the north to a Gardener, Azaki learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Gardener for hire.
Motivation: He's attracted to the PC.
Ideals: Fighting. Bonds: Attractive, Job, Has a crush. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 124 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
Possessions: 800 pp. Golden circlet with four aquamarines (1000 gp). Gold dragon comb with red garnet eye (1300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold music box (2000 gp). Gold and topaz bottle stopper cork (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Solid gold idol (700 gp). Cloth of gold vestments (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Gold cup set with emeralds (12000 gp). 1 Medium magic item.
Eberk Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of strength around his neck, and a pickaxe on his belt. He has styled his white hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Eberk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in a small mountains village. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Military, Nature. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Tûmhom Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Interpreter uniform. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair has been sun bleached extensively. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with singing.
History: He got into the Interpreter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp.
Dimble Murnig, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a large brown jacket. He wears his hair in dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south to a Barrister, Dimble learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Impulsive. Bonds: Job, Attractive, Criminal record, Rich. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 73 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1300 gp. Black pearl (200 gp). Tourmaline (80 gp). Chalcedony (30 gp). Tiger eye turquoise (7 gp). Alexandrite (200 gp). Silver pearl (80 gp). Zircon (30 gp).
Mûzglob Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a tan suit, and is pretty ugly. His white hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly. Bonds: Military, Nature, Slave. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 13 (+1) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!