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Advanced [show]


Quarethon Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered red stockings. He is portly but not overly obese. His silver crest is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his mother.

History: When he was but 6 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Quarethon Zzzxaaxthroth, Male Dragonborn Warlock 5
Medium (6'4") Dragonborn, Neutral Good (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Stealth +7, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 4000 sp. Rose (40 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.


Social Check DCs


Joser Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" southern man, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His tied-back hair is chestnut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest man in the south; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Joser Elderberry, Male Halfling Bard 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 10 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Banded agate (15 gp). Aquamarine (300 gp).


Social Check DCs


Serpent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a white and blue handkerchief worn on his left side. He keeps his yellow fur in a flapper bob. His eyes are likewise blue.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful necromancer made him what he is. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Insane, Fearful. Bonds: Mentor, Job, Family. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Serpent In the Wind, Male Tabaxi Cleric 2
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Azzakh Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His red crest is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Azzakh took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He left for the north, certain he would find work there.

Motivation: To get a good night's sleep; and he wants revenge against gnolls

Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant, Nature. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Azzakh Daardendrian, Male Dragonborn Druid 6
Medium (6'5") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 30000 cp. Blue star sapphire (400 gp). Smoky quartz (60 gp). Black pearl (1600 gp). Eye agate (11 gp).


Social Check DCs


Rolen Wing, Male Half-Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a blue hat with a black feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to trick people and travel the world for free.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Optimist, Philantrophist. Bonds: Rich, Criminal record, Military. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Rolen Wing, Male Half-Elf Barbarian 6
Medium (5'5") Half-Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)15 (+2) 17 (+3)10 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Ignan, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 800 gp. Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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