Kriv Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright grey suits and hats. He wears his bronze crest down. His face is covered beneath a completely black helmet.
Personality: Kriv hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. When Kriv reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his dancing dream.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Military. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 160 gp.
Glim Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and white robe with the hood down, and he perpetually has his sai ready. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Glim lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Fighting, Opinionated, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1100 gp. Alexandrite (1600 gp). Azurite (15 gp). Tiger eye turquoise (15 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Leighton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears light armors faded through time and improper care. His long black hair reaches down to his waist. His face is scarred and worn.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Theobald was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Tailor. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 gp. 4 Thunderstones.
Eberk Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. He has golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: He comes from a rich southern family. He was an apprentice working in his father's forge. He has achieved small success as a Glassblower.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Selfish. Bonds: Rich, Job, Religious. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 46 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp.
Ozyman Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. With bright blonde hair and a scraggly beard. His eyes are violet and beady.
Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is greedy; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
