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Advanced [show]


Corkitron Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He wears his hair in dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to get laid; and to settle down with his crush

Flaws: Greedy, Antagonistic. Bonds: Attractive, Poor, Has a crush. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Corkitron Thorngage, Male Halfling Warrior 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dalgal Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting clothing which further accentuates his frame. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Dalgal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Dwarven people; and he is greedy

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, In love, Rich. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Dalgal Torunn, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)17 (+3) 16 (+3)12 (+1)
Skills History +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Rhodochrosite (4 gp). Star rose quartz (50 gp). 1 Climber’s kit.


Social Check DCs


Andram Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of flails on his belt, each one with a aquamarine on the hilt. His white hair is braided into rings. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Extrovert, Gifted, Justice. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Andram Harm, Male Tiefling Monk 17
Medium (6'4") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 63 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)13 (+1) 15 (+2)16 (+3)
Skills Deception +9, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2

Possessions: 6000 gp. Banded agate (11 gp). Aquamarine (900 gp). Sardonyx (40 gp). Coral (50 gp). Malachite (11 gp). Coral (50 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Gimurt Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Fisher. His tied-back hair is silver. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.

History: Born to a pair of adventurers, Gimurt grew up listening to his father's many stories. Gimurt was born on a far northern plains where he grew up under the tutelage of his father, an expert Fisher. He has dedicated himself to building a better kind of golem.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Artistic, Logical. Flaws: Ugly, Insomniac. Bonds: Adventurer, Immigrant. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Gimurt Broodfist, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp. 1 Half-Plate.


Social Check DCs


Dain Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He tends to wear a large brown jacket. His whole body is exceptionally muscular. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves music and to teach people music more than just about anything. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north to a Dilettante, Dain learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Immigrant, Job, Nature. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Dain Rubyeye, Male Dwarf Fighter 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 400 sp. 3 Acid flasks.


Social Check DCs

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