Ur-Lasu Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a tan suit, grey shirt, and tan tie. His brown hair is cut short. He tend to wears goggles to shield his eyes.
Personality: Ur-Lasu hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is an amazing painter.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and an old rival family wants him found
Ideals: Artistic, Gifted, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Stylist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Half-Plate.
Taklinn Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His golden hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Taklinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Taklinn grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.
Motivation: He has a crush on the local Spy; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Shy, Hedonist. Bonds: Adventurer, Job, Has a crush. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 90 pp. Hematite (11 gp). Red garnet (160 gp). Chrysoberyl (160 gp). Jasper (60 gp).
Two Llamas In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. He has dyed his greying red fur a little too much giving a sharp red color. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Two Llamas was born the youngest of three triplets. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter
Ideals: Optimist, Artistic, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1300 sp. Golden yellow topaz (300 gp). Aquamarine (300 gp). 1 Chain shirt.
Caeldrim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. His golden hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Caeldrim hails from a village terrorized by gnolls. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: To unite with his brother; and he wants revenge against gnolls
Ideals: Philantrophist. Bonds: Attractive, Slave, Family, Enemies. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Orc
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 13000 cp. Deep green spinel (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Alexandre Clinton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair and beard is wavy and long. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Unemployed
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon.
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