Melech Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying black hair a little too much giving a sharp black color. His gold eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To unite with his sister.
Flaws: Impulsive, Insane. Bonds: Attractive, Family, Rich. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 9)
Armor Class 11
Hit Points 84 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Jeweled anklet (4000 gp).
Melech Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Seamstress. His hair is chestnut and curly. His skin is flawless and his silver eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Insomniac. Bonds: Attractive, Immigrant, Military. Occupation: Seamstress
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Freshwater pearl (15 gp). Deep blue spinel (600 gp). Chalcedony (70 gp).
Lewis Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He carries a battered dagger and tarnished ceremonial dagger as well. His hair is silver and curly. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting, Opinionated, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 40 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
Bundrigo Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears many layers of old clothing at all times, marred by beers. He has styled his golden hair well, parting it to the left. His brown unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Immigrant. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Ignan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Oskar Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His feathered hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the east. His martial abilities were realized during a raid on his village. He has worked as a Bellfounder like his father before him.
Motivation: Expand his business; and sabotage a competitor
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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