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Advanced [show]


Kipper Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His right leg appears badly burned and disfigured. He wears a colorful flower in his white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a necromancer, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Kipper Ningel, Male Gnome Druid 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 10 (+0)15 (+2)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Giant, Aquan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Vrondiss Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His crest, while still mostly brass, has prominent grey streaks. His gold unseeing eyes seem to look past you.

Personality: Vrondiss hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Vrondiss grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During his travels, Vrondiss and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vrondiss discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Vrondiss fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Vrondiss Beryntolthropal, Male Dragonborn Paladin 3
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Anverth Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has moderate length silver hair. His eyes are amber and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 5 years old his parents immigrated from the north. Anverth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love

Ideals: Fighting, Passionate, Logical. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Anverth Turen, Male Gnome Paladin 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gardain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears dull red sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case, and his gloved hand is found clutching a sword. His chestnut hair is heavily combed to the right. He has violet eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is afraid of women and trembles around them

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gardain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Nature, Military. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Gardain Rakankrak, Male Dwarf Cleric 6
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 9
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills History +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 gp. Azurite (7 gp). Jet (150 gp). Blue quartz (7 gp). Freshwater pearl (7 gp).


Social Check DCs


Foxilon Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a large black jacket, and sports empty pouches on his belt. He has styled his blonde hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Junk Dealer, Foxilon learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Ideals: Justice. Bonds: Job, Adventurer, Religious. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Foxilon Glenfellow, Male Halfling Fighter 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp.


Social Check DCs

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