Oppleby Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is drawn into a tight pony tail with a rose scrunchie. His green eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Engraver. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Mundane. Bonds: Job, Mentor. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Black pearl (300 gp). Violet garnet (300 gp). Aquamarine (300 gp). Aquamarine (300 gp). 1 Minor magic item.
Hugh Rutland, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His white hair is long and unkept. He has several tiny topaz earrings on each ear.
Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Military. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 140 gp.
Adam Graeme, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely grey suit with tan socks and a vest with buckled shoes. He has dyed his greying auburn hair a little too much giving a sharp auburn color. This blue eyed northerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born several months after his mother was called into army service. Cursed with lycanthropy at a very young age, Adam has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Joker. Flaws: Fearful, Disease. Bonds: Military, Rich. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp.
Zepar Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a tan vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His long brown hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the west. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Terse, Forgetful. Bonds: Poor, Slave. Occupation: Stylist
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Godfrey Axton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His hair is long and brown with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His amber eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His father raised him in a mountain cabin. After coming to the age of reason, Godfrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian, Nature. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 70 gp. Sard (50 gp).
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