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NPC Generator

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Advanced [show]


Moon Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes, and he perpetually has his halberd ready. He has no fur. He tend to wears goggles to shield his eyes.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Moon was raised in a hard working conservative environment. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Moon Buttons, Male Tabaxi Barbarian 2
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)17 (+3) 14 (+2)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Terran, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4

Possessions: 300 gp. A delicate silver chain set with a tourmaline (60 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Rurik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His black hair and beard is wavy and long. His eyes are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful brothel owner made him what he is. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Mentor, Rich. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Rurik Torunn, Male Dwarf Barbarian 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 103 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 1000 gp. Large well-done wool tapestry (400 gp). A small bag of saffron. (60 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Morthos Wary, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean grey cloak covering his clean studded leather. He wears a colorful flower in his chestnut hair. He has gleaming, smiling gold eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his daughter; and he uses money and sex appeal to get what he needs

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Family, Rich. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Morthos Wary, Male Tiefling Warlock 1
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 40 gp. Jet (120 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Tarhun Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. His crest, while still mostly scarlet, has prominent grey streaks. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Tarhun has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Dragonborn compassion.

Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Poor, In love. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Tarhun Yarjerit, Male Dragonborn Aristocrat 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. Red-brown spinel (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Great Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His fur is yellow, silky, and of moderate length. He has green eyes and a pastel hat with a black feather.

Personality: He has always had a great fascination with Tabaxi culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Great is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Great was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Great's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Fighting, Justice. Flaws: Racist, Antagonistic. Bonds: Attractive, Rich. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Great Shoe, Male Tabaxi Cleric 8
Medium (5'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 18 (+4)12 (+1)
Skills Athletics +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Undercommon, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 600 gp.


Social Check DCs

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