Beast On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor, and he perpetually has his sai ready. His fur is greying and his face has many wrinkles. His green eyes are passionate and lively.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Beast was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beast took refuge in the ruined castle and found the beat up sai and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and expand his business
Ideals: Fighting. Flaws: Racist, Hedonist. Bonds: Family, Nature, Job. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
Possessions: 4000 sp. Solid gold idol (800 gp). Old masterpiece painting (1800 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item.
Seven On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His top hat is riddled with cuts and holes. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Seven grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Mehen Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and carries shortbows. He has styled his white crest well, parting it to the right. His gold eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.
History: Mehen hails from a village terrorized by orcs. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against orcs.
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Enemies. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 10)
Armor Class 11
Hit Points 90 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 19000 sp. Coral (50 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Art Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. He has no fur. His eyes are likewise yellow.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of northern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant, Poor. Occupation: Fletcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 59 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3000 sp. Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Cloth of gold vestments (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lubash Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a green collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is long and brown with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His eyes are a pleasant amber.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Beggar
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
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