Boddynock Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His chestnut hair is cut short. His amber unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of western immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He left for the west, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Disease, Fearful. Bonds: Attractive, Immigrant, Debt. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 8000 sp. 1 Minor magic item.
Ivellios Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male dresses like a well dressed Spice Merchant does. He is tall, broad shouldered and powerfully built. His white hair is braided into rings. His eyes are amber and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.
History: Sold as a small child to a slaver, Ivellios was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 170 gp.
Anthony Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He is portly but not overly obese. He has moderate length silver hair. His brown eyes lackadaisically let the world flow into them.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Actor father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has passion for adventuring and risk; and a deep hatred of dire rats
Ideals: Entrepeneur. Flaws: Impulsive, Disease. Bonds: Enemies, Adventurer. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Brass mug with jade inlays (200 gp).
Hupe Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in an above average manner. He wears his chestnut hair up in a very large beehive style do. He has a dull look in his blue eyes.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Draconic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Wymar Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are gray.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Ignan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Banded mail.
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