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NPC Generator

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Advanced [show]


Vlorn Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut jaggedly and amateurishly. His green eyes dart from person to person.

Personality: Vlorn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Military, Adventurer. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Vlorn Fastfoot, Male Halfling Warlock 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp. Rock crystal (20 gp). Obsidian (11 gp). Black pearl (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Burton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his scimitar always slung over his shoulder. He has a moderate pudge and is not very fit. His long brown hair is drawn into a two foot long braid. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Regain custody of his son; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Addict. Bonds: Slave, Immigrant. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Odo Burton, Male Human Wizard 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 12 (+1)16 (+3)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Nadarr Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. He wears a feathered hat to cover his moderate length green crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Nadarr wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.

History: Born to a pair of adventurers, Nadarr grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Nadarr Delmirev, Male Dragonborn Adept 7
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 300 gp. Malachite (14 gp). Azurite (14 gp).


Social Check DCs


Aldous Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has moderate length auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Religious, Rich, Adventurer, Job. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Aldous Woods, Male Human Warrior 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 13 (+1)17 (+3)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 23000 cp. Bloodstone (60 gp). Chrysoprase (60 gp). Silver pearl (130 gp). Eye agate (15 gp).


Social Check DCs


Fivin Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is cut close to his head. He has a tattooed face.

Personality: Fivin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Extrovert, Joker. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Fivin Suithrasas, Male Half-Elf Druid 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs

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