Eberk Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He tends to wear a black poncho over his likewise colored trousers and shirt. He keeps his golden hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.
History: Eberk was raised in a hard working conservative environment. Eberk was born on a far eastern desert where he grew up under the tutelage of his father, an expert Mayor. He has worked as a Mayor like his father before him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Optimist, Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Theren Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. His golden hair has been sun bleached extensively. He is baby faced.
Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark
Flaws: Disease, Insomniac. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 3 Tanglefoot bags. 4 Antitoxin. 2 Smokesticks.
Aelar Eathalena, Male Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern man is typically in his Guard uniform. He wears a feathered hat to cover his moderate length chestnut hair. His eyes are hazel and catlike.
Personality: He will rave to anyone who will listen. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Aelar was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Job, Family. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Flak Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized ruby on his left hand. With a patchy golden beard and wild golden hair. His eyes, though not visible through his cowl, are violet.
Personality: Flak wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Disciplined, Gifted. Flaws: PTSD. Bonds: Rich, Religious. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 2000 cp.
Bûth Payton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a small bristly mustache and wavy silver hair. His ears are large.
Personality: Calm and collected, he is a well trained Butcher. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Interpreter, his father struggled to pay the bills. After coming to the age of reason, Bûth took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up work as a Butcher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Golden pearl (90 gp). Onyx (70 gp).
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