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NPC Generator

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Advanced [show]


Anselm Law, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a yellow and tan robe with the hood down. He has shaved his head bald. His gray eyes peer out from beneath his small yellow hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Flaws: Shy, Mundane. Bonds: Criminal record. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Anselm Law, Male Human Sorcerer 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 17 (+3)8 (-1)
Skills Intimidation +2, Investigation +6
Senses Passive Perception 13
Languages Common, Sylvan, Halfling, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Tim Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear yellow clothing when he does not wear armor. He wears a broad hat to hide his balding. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Spy; and further expansion of business

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Soapmaker

Voice: Switch between two voices

Attributes [hide]

Tim Erenaeth, Male Half-Elf Wizard 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)17 (+3) 14 (+2)18 (+4)
Skills Athletics +3, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 700 gp. Alexandrite (1400 gp).


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has a white handlebar mustache and slicked back white hair. He has several tiny topaz earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He got into the Fortune-teller business at a young age. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.

Motivation: Seeks redemption; and he is greedy

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Gilbert Gresham, Male Human Ranger 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp.


Social Check DCs


Delg Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large red mantle and cape that has been intricately interwoven into his black robe. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Delg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Delg was born the youngest of three triplets. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Insane, Antagonistic, Hedonist. Bonds: Family, Adventurer. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Delg Holderhek, Male Dwarf Aristocrat 6
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Animal Handling +2, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Blue quartz (6 gp). Brown-green garnet (150 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bathin Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His black hair is knotted and matted. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Bathin grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Bathin Euphoria, Male Tiefling Rogue 5
Medium (5'1") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 14 (+2)19 (+4)
Skills Arcana +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Malachite (7 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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