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Advanced [show]


Lance Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with top hat. His chestnut hair is knotted and matted. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Knight, Lance learned a great deal about his mother's area of expertise. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Knight soon after.

Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Emotional. Bonds: Job, Criminal record. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Emsworth, Male Human Sorcerer 11
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 150 pp. Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (1000 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled electrum ring (7000 gp). Silver comb with moonstones (400 gp). 1 Minor magic item.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his red fur in a pixie cut. He has yellow eyes and a red hat with a tan feather.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist, Gifted. Bonds: Adventurer, Enemies, Mentor. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Spring In the Wind, Male Tabaxi Warrior 6
Medium (6'1") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûkâ Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely brown suit with grey socks and a vest with buckled shoes. His silver hair is matted, messy, and big. His eyes are blue and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the east. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the east, certain he would find work there.

Motivation: Many gnolls want him driven away; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Healer

Voice: American accent

Attributes [hide]

Tûkâ Cromwell, Male Half-Orc Warrior 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 13 (+1)13 (+1) 18 (+4)13 (+1)
Skills Persuasion +4, Stealth +7
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4

Possessions: 600 gp. Silver comb with moonstones (600 gp). Solid gold idol (400 gp).


Social Check DCs


Fax Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man wears an entirely white suit with blue socks and a vest with buckled shoes. His clothes are grease stained in places. His black crest is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Engraver job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant, Job. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Fax Yarjerit, Male Dragonborn Adept 6
Medium (6'3") Dragonborn, Neutral Evil (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 600 gp.


Social Check DCs


Zepar Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Logical, Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Attractive. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Zepar Tragedy, Male Tiefling Warrior 8
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 31 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Star ruby (800 gp). 1 Minor magic item.


Social Check DCs

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