Medrash Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his copper crest in a pixie cut. His half smiles and gold eyes are beguiling and draw you in.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: When he was but 8 years old his parents immigrated from the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and further expansion of business
Bonds: Rich, Attractive, Job, Immigrant, Family. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Darrow Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a grey vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is cut jaggedly and amateurishly. His eyes are gray and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Bather. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: To be a Priest again.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp. Pink pearl (120 gp).
Quarion Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Quarion embodies much of what other species detest in the Elves. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his mother was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Blacksmith job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Job, Military, Family, Criminal record. Occupation: Blacksmith
Voice: Irish accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 111 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 3000 gp. Violet garnet (700 gp). Iolite (20 gp). Rich purple corundum (1000 gp). Smoky quartz (20 gp). Sardonyx (20 gp). Moss agate (12 gp). Moonstone (20 gp). Moss agate (12 gp).
Osco Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a engraver and was forced into it by his family
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Guardian, Family. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp.
Akoth Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has a long blonde beard with little hanging trinkets. His green eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Selfish, Antagonistic. Bonds: Religious. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Aquan, Auran, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Red spinel (80 gp). Malachite (11 gp). Malachite (11 gp). Obsidian (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
