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NPC Generator

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Advanced [show]


Serpent Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of scythes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His fur, while still mostly white, has prominent grey streaks. His yellow eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Serpent hails from a village terrorized by drow. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow.

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Enemies, Slave. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Serpent Of Clay, Male Tabaxi Aristocrat 10
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 10000 sp. Sard (40 gp). Blue quartz (13 gp). Rose (40 gp).


Social Check DCs


Dreali Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze. His chestnut hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better world.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Dreali Franklin, Male Half-Elf Druid 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Habor Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time, and he perpetually has his glaive ready. His silver hair has been sun bleached extensively. He has a dull look in his black eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Habor Strength, Male Tiefling Aristocrat 13
Medium (5'4") Tiefling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 35 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)14 (+2) 14 (+2)18 (+4)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Auran, Celestial
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +6

Possessions: 1000 gp. Banded agate (10 gp). Smoky quartz (30 gp). Aquamarine (900 gp). Star rose quartz (30 gp). Alexandrite (900 gp). Tourmaline (40 gp). Tourmaline (40 gp). Aquamarine (900 gp). Azurite (10 gp). Banded agate (10 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a red coat with black slacks. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has styled his white fur well, parting it to the left. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.

History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Addict. Bonds: Poor. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Pelt In Woods, Male Tabaxi Warlock 4
Medium (5'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 17 (+3)14 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 600 gp.


Social Check DCs


Boddynock Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Boddynock took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He struck the Sellsword job and began his own company from there.

Motivation: To be a Herbalist again; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Job, Religious, Nature, Criminal record. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Boddynock Fiddlefen, Male Gnome Expert 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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