Alvyn Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He's in love; and wants his loneliness to end
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Has a crush, Job. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Three Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His gray fur is smooth and relatively long. His green eyes dart from person to person.
Personality: Calm and collected, he is a well trained Servant. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Cartwright, but he got bored and became a Servant. He has worked as a Servant like his father before him.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult.
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Job, Poor. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp. Moss agate (5 gp).
Alexandre Brent, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His golden hair is matted, messy, and big. His eyes are a pleasant amber.
Personality: Calm and collected, he is a well trained Miller. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record, Nature, Adventurer. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 300 sp.
Yurk Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Yurk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Yurk's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 17)
Armor Class 12
Hit Points 68 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Auran, Gnoll
Attacks Melee +11 / 5d4+5, Ranged +8 / 5d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 6000 gp. Freshwater pearl (7 gp). Pink pearl (100 gp). Alexandrite (400 gp). Alexandrite (400 gp). Alexandrite (400 gp). Amethyst (100 gp). Moss agate (7 gp). Lapis lazuli (7 gp). Fire opal (1500 gp). Black pearl (400 gp). Red garnet (100 gp). Smoky quartz (20 gp). Banded agate (7 gp). Tiger eye turquoise (7 gp). Violet garnet (400 gp). Tiger eye turquoise (7 gp).
Seven Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a brown coat over a black low-cut shirt, and a feathered hat upon his head. His long white fur is drawn into a two foot long braid. He has gleaming, smiling blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Seven enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the east. Seven was born on a far eastern island where he grew up under the tutelage of his father, an expert Sculptor. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Justice. Flaws: Hedonist, Secretive, Fearful. Bonds: Immigrant. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 63 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 5000 sp. Violet garnet (200 gp). Pink pearl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
