Zepar Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large brown mantle and cape that has been intricately interwoven into his white robe. He wears his white hair up. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Nature. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Tarhun Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Baker. His brass crest is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are gold.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying sister.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Forgetful, Ugly. Bonds: Job. Occupation: Baker
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Everburning torch. 3 Tanglefoot bags. 3 Tanglefoot bags.
Bagabug Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Bagabug lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: To unite with his brother.
Ideals: Extrovert, Persistence. Bonds: Family, Job. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Rose (50 gp). Iolite (50 gp). Star rose quartz (50 gp).
Cairn Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a black suit, yellow shirt, and brown tie. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: Money/treasure.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. Peridot (60 gp). Tiger eye turquoise (4 gp). Violet garnet (1500 gp). 1 Minor magic item.
Anverth Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He carries with him a set of longbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Anverth is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. Anverth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Family, Military, Adventurer. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 49 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Goblin, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 40 pp. 1 Minor magic item.
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