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Advanced [show]


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean white cloak covering his clean studded leather. His yellow fur is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born in the west, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Quick In the Wind, Male Tabaxi Paladin 13
Medium (5'4") Tabaxi, Lawful Good (CR 13)
Armor Class 13
Hit Points 80 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Silver ewer (40 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Silver comb with moonstones (900 gp). A roughly beaten golden orb (90 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His golden hair and beard is wavy and long. His blue eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Nature, Family. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Dabbledob Daergel, Male Gnome Adept 8
Small (3'4") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 33 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Athletics +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 2000 sp. Deep blue spinel (400 gp). Rose (60 gp). Moonstone (60 gp). Zircon (60 gp). Aquamarine (400 gp). Jade (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his black robe and has his trident always slung over his shoulder. His white hair is greasy and uncared for. His brown eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich southern family. His father was a soldier and died while he was still young. Gimurt was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it; and regain custody of his son

Flaws: Ugly, Shy. Bonds: Family, Rich, Military. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Gimurt Torevir, Male Dwarf Bard 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 20 (+5)12 (+1) 14 (+2)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Just what you see.


Social Check DCs


Chem Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt with thin grey vertical stripes and green pants. His hair is short and blue. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Fearful. Bonds: Nature, Immigrant, Slave. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Chem Fascination, Male Tiefling Monk 6
Medium (6'7") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)14 (+2) 9 (-1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kûga Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. He has done his best to style his red hair to look like a famous performer. He has green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Dyer like his mother before him.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Job, Enemies. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Kûga Rayden, Male Half-Orc Barbarian 7
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc, Halfling, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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