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Advanced [show]


Hupe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his red hair well, parting it to the left. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and to pay off his debts

Ideals: Fighting, Athletic, Passionate. Flaws: Addict. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Hupe Warmwater, Male Halfling Cleric 3
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Tordek Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is brown, silky, and of moderate length. His eyes are violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.

History: He is a Lamia in disguise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Adventurer, Rich. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Tordek Daraln, Male Dwarf Druid 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Azzakh Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and sports empty pouches on his belt. His crest is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the south, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult.

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Azzakh Pyraxtallinost, Male Dragonborn Monk 9
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 34 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 40000 cp. Malachite (10 gp). Deep blue spinel (1100 gp). Rock crystal (30 gp).


Social Check DCs


Nirgel Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to cover his moderate length purple hair. His eyes are silver and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Nirgel lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nirgel took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and to unite with his brother

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Nature, Adventurer. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Nirgel Suspicion, Male Tiefling Bard 7
Medium (6'10") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 500 gp. Black pearl (1400 gp). Malachite (7 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Knack, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His dark red hair has been sun bleached extensively. His eyes are likewise red.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Poor, Adventurer, Enemies. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Sammal Knack, Male Tiefling Ranger 8
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1600 gp.


Social Check DCs

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