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Advanced [show]


Hadarai Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports blue clothing, slightly heavier than average wear. He has dyed his greying red hair a little too much giving a sharp red color. His amber unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the north. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Flaws: Disease, Ugly, Insane. Bonds: Immigrant, Criminal record. Occupation: Soapmaker

Voice: American accent

Attributes [hide]

Hadarai Selevarun, Male Elf Sorcerer 7
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp.


Social Check DCs


Erdan Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with blue colored cloaks and clothing and is in decent physical shape. His hair is always cut to a buzz. He has several tiny topaz earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Persistence, Gifted, Fighting. Flaws: Addict. Bonds: Rich. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Erdan Iathrana, Male Elf Aristocrat 7
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Gold dragon comb with red garnet eye (700 gp). Old masterpiece painting (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Healer uniform. He has a small bristly mustache and wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. His father was a soldier and died while he was still young. Halimath was left his father's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Optimist. Bonds: Job, In love, Adventurer, Military. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Halimath Selevarun, Male Elf Cleric 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Zircon (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alberich Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He wears a brown costume with the symbols of the sun god on his torso. He has wavy chestnut hair. His fierce hazel eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west to a Mercenary, Alberich learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist. Bonds: Job, Family. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Alberich Hammerstone, Male Dwarf Sorcerer 10
Medium (4'1") Dwarf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 44 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)18 (+4) 16 (+3)11 (+0)
Skills Religion +8, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Undercommon, Infernal, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666653000

Possessions: 1100 gp. Tiger eye turquoise (4 gp). Carnelian (80 gp). Eye agate (4 gp). Chrysoprase (80 gp).


Social Check DCs


Pushkrimp Oakes, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and pastel handkerchief worn on his left side, and sports empty pouches on his belt. He keeps his long blonde hair kept up in a rat tail. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Pushkrimp grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. In the meantime he has taken over work as a Guard and occasionally as a mercenary.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Job, Enemies. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Pushkrimp Oakes, Male Half-Orc Rogue 5
Medium (6'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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